206M
triangles drawn per frame · 14.1 ms GPU · 1440p
OpenGL Graphics Engine
main.cpp · C++ · OpenGL · GLSL
A renderer I wrote directly on OpenGL, with no engine underneath. It has Blinn-Phong lighting, a chrome sphere that re-renders the scene into a cubemap every frame so its reflections are live, model loading through Assimp, and an ImGui panel for tweaking lights and materials while it runs.
Blinn-Phong · Fresnel · Dynamic cubemap · Render to texture · Assimp · ImGui
